Key Differences
Advantages of GeForce RTX 3070
Advantages of Radeon 840M
Specifications
Performance
| TGP | 220 W | 15-54 W (configurable) |
Storage Details
| Bus | 256-bit | - |
Ports
| DisplayPort | 1.4a | 2.1 |
Other
| Forza Horizon 5 | 145958562 | 301412 - |
| The Witcher 3 | 17014110356 | 1012 - - |
| Counter-Strike 2 | 25119213676 | 252013 - |
| Far Cry 6 | 1271189557 | 241910 - |
| Hogwarts Legacy | 97806233 | 12 - - - |
| CoD: Modern Warfare III | 1251138452 | 2218139 |
| Ghost of Tsushima | 87755630 | 139 - - |
| Cyberpunk 2077 | 108925830 | 1110 - - |
| Shadow of the Tomb Raider | 16715211462 | 181410 - |
| 1080p High | 142 | 18 |
| 1080p Ultra | 118 | 14 |
| 1440p Ultra | 88 | 9 |
| 4K Ultra | 51 | - |
| Margin of Error | Low | High |
| Time Spy | 13642 | 1673 |
| Solar Bay | 64327 | 7110 |
| Port Royal | 8311 | 611 |
| Fire Strike | 34046 | 5293 |
| Wild Life Extreme | 28473 | - |
| Night Raid | 121837 | 22773 |
| Background Blur | 161.6 img/sec | 31.8 img/sec |
| Face Detection | 117.2 img/sec | 16.8 img/sec |
| Horizon Detection | 5.89 Gpixels/sec | 0.46 Gpixels/sec |
| Edge Detection | 8.05 Gpixels/sec | 0.58 Gpixels/sec |
| Gaussian Blur | 6.65 Gpixels/sec | 0.42 Gpixels/sec |
| Feature Matching | 1.25 Gpixels/sec | 0.18 Gpixels/sec |
| Stereo Matching | 550.6 Gpixels/sec | 52.5 Gpixels/sec |
| Particle Physics | 17613.1 FPS | 2048.6 FPS |
| API | OpenGL | OpenGL |
| G2D Mark | 1003 | - |
| DirectX 11 | 182 FPS | - |
| DirectX 12 | 85 FPS | - |
| GPU Compute | 11130 Ops/s | - |
| Aztec Ruins Normal Tier | 856 FPS | 139.4 FPS |
| Car Chase | 668 FPS | 124 FPS |
| Manhattan 3.1.1 (1440p) | 592.9 FPS | 98.1 FPS |
| T-Rex | 3078.4 FPS | 441.1 FPS |
| Tessellation | 4563.3 FPS | 605.3 FPS |
| ALU 2 | 4531.5 FPS | 635.4 FPS |
| Driver Overhead 2 | 283 FPS | 286.6 FPS |
| OS | Windows | Windows |
| Image Classification (SP) | 7624 | 1988 |
| Image Segmentation (HP) | 23420 | 2184 |
| Image Super Resolution (Q) | 17898 | 4788 |
| Face Detection (HP) | 40535 | 6857 |
| Pose Estimation (Q) | 83624 | 17396 |
| Text Classification (SP) | 2724 | 1628 |
| Machine Translation (HP) | 4481 | 2053 |
| Object Detection (SP) | 10304 | 1825 |
| Depth Estimation (Q) | 30418 | 8471 |
| Style Transfer (SP) | 180089 | 31032 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Nvidia | Amd |
| Build | Discrete | Integrated |
| Released | October 22, 2020 | January 7, 2025 |
| Launch price (MSRP) | $499 | - |
| Case | Desktop | Laptop |
| Purpose | Gaming | Generic |
| Segment | Mid-range | Entry-level |
| Architecture | Ampere | RDNA 3.5 |
| GPU Codename | GA104 | Krackan Point |
| Rival Equivalent | Radeon RX 7800 XT | Intel Arc 130T |
| Base Clock | 1500 MHz | - |
| Boost Clock | 1725 MHz | 2900 MHz |
| Shading Units | 5888 | 256 |
| Texture Mapping Units (TMUs) | 184 | 16 |
| Render Output Units (ROPs) | 96 | 8 |
| Compute Units (Pipelines) | 46 | 4 |
| Tensor Cores | 184 | - |
| Ray-tracing Cores | 46 | 4 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 4MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 4 IPC |
| Pixel Fill Rate | 166 GPixel/s | 23 GPixel/s |
| Texture Fill Rate | 317 GTexel/s | 46 GTexel/s |
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| Manufacturing | Samsung | TSMC |
| Fabrication Process | 8 nm | 4 nm |
| Die Size | 392 mm² | - |
| Transistor Count | 17 billion | - |
| Transistor Density | 43.37 MTr/mm² | - |
| Max. Temperature | - | 100°C |
| Memory Type | GDDR6 | System Shared |
| Memory Size | 8 GB | - |
| Memory Clock | 1750 MHz | - |
| Effective Memory Speed | 14000 Mbps | - |
| ECC | No | - |
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 2.1 |
| CUDA | 8.6 | No |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | No |