Key Differences
Advantages of GeForce RTX 3080
Advantages of Apple M4 GPU (8-core)
Specifications
Performance
| TGP | 320 W | 15 W |
Storage Details
| Bus | 320-bit | 128-bit |
Ports
| DisplayPort | 1.4a | - |
Other
| Forza Horizon 5 | 17411410477 | - |
| The Witcher 3 | 19415911761 | - |
| Counter-Strike 2 | 26820514884 | - |
| Far Cry 6 | 14913411669 | - |
| Hogwarts Legacy | 120997742 | - |
| CoD: Modern Warfare III | 15114710970 | - |
| Ghost of Tsushima | 107927544 | - |
| Cyberpunk 2077 | 1321177838 | - |
| Shadow of the Tomb Raider | 21219715283 | - |
| 1080p High | 167 | - |
| 1080p Ultra | 140 | - |
| 1440p Ultra | 108 | - |
| 4K Ultra | 63 | - |
| Margin of Error | Low | - |
| Time Spy | 17663 | - |
| Solar Bay | 85879 | - |
| Port Royal | 11597 | - |
| Fire Strike | 42456 | - |
| Wild Life Extreme | 37890 | - |
| Night Raid | 132802 | - |
| Background Blur | 217.3 img/sec | 57.4 img/sec |
| Face Detection | 141.9 img/sec | 41.3 img/sec |
| Horizon Detection | 8.19 Gpixels/sec | 1.21 Gpixels/sec |
| Edge Detection | 11 Gpixels/sec | 1.74 Gpixels/sec |
| Gaussian Blur | 8.43 Gpixels/sec | 1.12 Gpixels/sec |
| Feature Matching | 1.29 Gpixels/sec | 0.43 Gpixels/sec |
| Stereo Matching | 780.7 Gpixels/sec | 94.9 Gpixels/sec |
| Particle Physics | 22538.5 FPS | 3902.5 FPS |
| API | OpenGL | - |
| G2D Mark | 1061 | - |
| DirectX 11 | 207 FPS | - |
| DirectX 12 | 100 FPS | - |
| GPU Compute | 14286 Ops/s | - |
| Aztec Ruins Normal Tier | 950.5 FPS | - |
| Car Chase | 809.5 FPS | - |
| Manhattan 3.1.1 (1440p) | 705.4 FPS | - |
| T-Rex | 3525.4 FPS | - |
| Tessellation | 6034.6 FPS | - |
| ALU 2 | 6005.6 FPS | - |
| Driver Overhead 2 | 283.8 FPS | - |
| OS | Windows | - |
| Image Classification (SP) | 9439 | - |
| Image Segmentation (HP) | 25471 | - |
| Image Super Resolution (Q) | 19892 | - |
| Face Detection (HP) | 46956 | - |
| Pose Estimation (Q) | 104704 | - |
| Text Classification (SP) | 2712 | - |
| Machine Translation (HP) | 4828 | - |
| Object Detection (SP) | 12153 | - |
| Depth Estimation (Q) | 36822 | - |
| Style Transfer (SP) | 246005 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
| Vendor | Nvidia | Apple |
| Build | Discrete | Integrated |
| Released | September 1, 2020 | October 29, 2024 |
| Launch price (MSRP) | $699 | - |
| Case | Desktop | Laptop |
| Purpose | Gaming | Professional |
| Segment | High-end | Mid-range |
| Architecture | Ampere | Apple M GPU |
| GPU Codename | GA102 | Custom |
| Rival Equivalent | Radeon RX 6800 XT | - |
| Base Clock | 1440 MHz | 500 MHz |
| Boost Clock | 1710 MHz | 1700 MHz |
| Shading Units | 8704 | 1024 |
| Texture Mapping Units (TMUs) | 272 | 64 |
| Render Output Units (ROPs) | 96 | 32 |
| Compute Units (Pipelines) | 68 | 128 |
| Tensor Cores | 272 | - |
| Ray-tracing Cores | 68 | - |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 5MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 164 GPixel/s | 54 GPixel/s |
| Texture Fill Rate | 465 GTexel/s | 109 GTexel/s |
| Interface | PCIe 4.0 x16 | Custom |
| Manufacturing | Samsung | TSMC |
| Fabrication Process | 8 nm | 3 nm |
| Die Size | 628 mm² | - |
| Transistor Count | 28 billion | - |
| Transistor Density | 44.59 MTr/mm² | - |
| Memory Type | GDDR6X | System Shared |
| Memory Size | 10 GB | - |
| Memory Clock | 1188 MHz | 7500 MHz |
| Effective Memory Speed | 19000 Mbps | 15000 Mbps |
| ECC | No | No |
| DirectX | 12 | - |
| Vulkan | 1.3 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | 8.6 | - |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | No |
| Max. Temperature | - | 100°C |