| TGP / Version | - | 140W130W115W105W90W80W70W60W55W45W40W35W |
| Forza Horizon 5 | 112685940 | 122776545 |
| The Witcher 3 | 124987039 | 1411128044 |
| Counter-Strike 2 | 1771339446 | 20014811254 |
| Far Cry 6 | 91816633 | 107967641 |
| Hogwarts Legacy | 66563718 | 78624624 |
| CoD: Modern Warfare III | 81715231 | 93856138 |
| Ghost of Tsushima | 62493420 | 71574124 |
| Cyberpunk 2077 | 68633816 | 84754319 |
| Shadow of the Tomb Raider | 106956738 | 1261128344 |
| 1080p High | 99 | 114 |
| 1080p Ultra | 79 | 92 |
| 1440p Ultra | 57 | 67 |
| 4K Ultra | 31 | 37 |
| Margin of Error | Medium | Low |
| Time Spy | 9630 | 10407 |
| Solar Bay | 42720 | 44803 |
| Port Royal | 5810 | 5820 |
| Fire Strike | 25913 | 26494 |
| Wild Life Extreme | 17863 | 19830 |
| Night Raid | 102695 | 98413 |
| Background Blur | 154.5 img/sec | 142.7 img/sec |
| Face Detection | 94.6 img/sec | 103.7 img/sec |
| Horizon Detection | 3.36 Gpixels/sec | 3.83 Gpixels/sec |
| Edge Detection | 4.21 Gpixels/sec | 4.93 Gpixels/sec |
| Gaussian Blur | 4.26 Gpixels/sec | 4.63 Gpixels/sec |
| Feature Matching | 1.07 Gpixels/sec | 1.27 Gpixels/sec |
| Stereo Matching | 414.3 Gpixels/sec | 430.4 Gpixels/sec |
| Particle Physics | 13519.1 FPS | 13519.5 FPS |
| API | OpenGL | OpenGL |
| G2D Mark | 858 | 729 |
| DirectX 11 | 133 FPS | 156 FPS |
| DirectX 12 | 70 FPS | 72 FPS |
| GPU Compute | 5630 Ops/s | 6811 Ops/s |
| Aztec Ruins Normal Tier | 609.2 FPS | 725.2 FPS |
| Car Chase | 366.8 FPS | 620.4 FPS |
| Manhattan 3.1.1 (1440p) | 294.7 FPS | 494.4 FPS |
| T-Rex | 1411.1 FPS | 2727.2 FPS |
| Tessellation | 1978.5 FPS | 3381.9 FPS |
| ALU 2 | 1734.6 FPS | 3343.9 FPS |
| Driver Overhead 2 | 92.1 FPS | 272.9 FPS |
| OS | Windows | Windows |
| Image Classification (SP) | 6724 | 7421 |
| Image Segmentation (HP) | 20455 | 19041 |
| Image Super Resolution (Q) | 17332 | 20913 |
| Face Detection (HP) | 37078 | 35464 |
| Pose Estimation (Q) | 68680 | 67110 |
| Text Classification (SP) | 2764 | 3086 |
| Machine Translation (HP) | 5076 | 4740 |
| Object Detection (SP) | 8520 | 8644 |
| Depth Estimation (Q) | 32304 | 32456 |
| Style Transfer (SP) | 110367 | 142039 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | June 24, 2025 | February 22, 2023 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Ada Lovelace |
| GPU Codename | GB207 | AD107 (GN21-X4) |
| Base Clock | 1020-1500 MHz (configurable) | 1140-2295 MHz (configurable) |
| Boost Clock | 1500-2662 MHz (configurable) | 1470-2370 MHz (configurable) |
| Shading Units | 2560 | 3072 |
| Texture Mapping Units (TMUs) | 80 | 96 |
| Render Output Units (ROPs) | 32 | 48 |
| Compute Units (Pipelines) | 20 | 24 |
| Tensor Cores | 80 | 96 |
| Ray-tracing Cores | 20 | 24 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 48-85 GPixel/s | 71-114 GPixel/s |
| Texture Fill Rate | 120-213 GTexel/s | 141-228 GTexel/s |
| Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 149 mm² | 156 mm² |
| Transistor Count | 16.9 billion | 18.9 billion |
| Transistor Density | 113.42 MTr/mm² | 121.15 MTr/mm² |
| Memory Type | GDDR7 | GDDR6 |
| Memory Size | 8 GB | 8 GB |
| Memory Clock | 1750 MHz | 2000 MHz |
| Effective Memory Speed | 24000 Mbps | 16000 Mbps |
| ECC | No | No |
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 3 |