Key Differences
Advantages of GeForce RTX 5060 Ti (16GB)
Advantages of GeForce RTX 5060 Ti (8GB)
Specifications
Performance
| TGP | 180 W | 180 W |
Storage Details
| Bus | 128-bit | 128-bit |
Ports
| DisplayPort | 2.1b | 2.1b |
Other
| Forza Horizon 5 | 1591049570 | 1581039272 |
| The Witcher 3 | 18415510860 | 18114710857 |
| Counter-Strike 2 | 26520214480 | 26320014482 |
| Far Cry 6 | 14112511067 | 13912910663 |
| Hogwarts Legacy | 110927238 | 108906937 |
| CoD: Modern Warfare III | 1391329965 | 1341279761 |
| Ghost of Tsushima | 100846738 | 97826636 |
| Cyberpunk 2077 | 1181046933 | 1151036930 |
| Shadow of the Tomb Raider | 19117413471 | 18617412770 |
| 1080p High | 156 | 153 |
| 1080p Ultra | 130 | 128 |
| 1440p Ultra | 100 | 98 |
| 4K Ultra | 58 | 56 |
| Margin of Error | Low | Low |
| Time Spy | 16030 | 15626 |
| Solar Bay | 75543 | 75159 |
| Port Royal | 10142 | 9934 |
| Fire Strike | 42459 | 41215 |
| Wild Life Extreme | 30109 | 30598 |
| Night Raid | 151273 | 143186 |
| Background Blur | 243.1 img/sec | 197.7 img/sec |
| Face Detection | 149.5 img/sec | 131.5 img/sec |
| Horizon Detection | 5.35 Gpixels/sec | 5.28 Gpixels/sec |
| Edge Detection | 6.88 Gpixels/sec | 6.79 Gpixels/sec |
| Gaussian Blur | 7.76 Gpixels/sec | 7.74 Gpixels/sec |
| Feature Matching | 1.57 Gpixels/sec | 1.53 Gpixels/sec |
| Stereo Matching | 740.2 Gpixels/sec | 726.7 Gpixels/sec |
| Particle Physics | 22183.7 FPS | 21833.6 FPS |
| API | OpenGL | - |
| G2D Mark | 1227 | 1227 |
| DirectX 11 | 218 FPS | 218 FPS |
| DirectX 12 | 90 FPS | 90 FPS |
| GPU Compute | 11549 Ops/s | 11549 Ops/s |
| Aztec Ruins Normal Tier | 903.4 FPS | - |
| Car Chase | 792.7 FPS | - |
| Manhattan 3.1.1 (1440p) | 641 FPS | - |
| T-Rex | 2827.5 FPS | - |
| Tessellation | 5095.6 FPS | - |
| ALU 2 | 4413.6 FPS | - |
| Driver Overhead 2 | 265.7 FPS | - |
| OS | Windows | - |
| Image Classification (SP) | 10281 | 9511 |
| Image Segmentation (HP) | 29909 | 29012 |
| Image Super Resolution (Q) | 26549 | 25621 |
| Face Detection (HP) | 59010 | 52204 |
| Pose Estimation (Q) | 117200 | 122234 |
| Text Classification (SP) | 3993 | 3209 |
| Machine Translation (HP) | 6647 | 6074 |
| Object Detection (SP) | 12742 | 12095 |
| Depth Estimation (Q) | 44856 | 45666 |
| Style Transfer (SP) | 175892 | 182591 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | April 15, 2025 | April 15, 2025 |
| Launch price (MSRP) | $429 | $379 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB206-300 | GB206-300 |
| Rival Equivalent | - | - |
| Base Clock | 2407 MHz | 2407 MHz |
| Boost Clock | 2572 MHz | 2572 MHz |
| Shading Units | 4608 | 4608 |
| Texture Mapping Units (TMUs) | 144 | 144 |
| Render Output Units (ROPs) | 48 | 48 |
| Compute Units (Pipelines) | 36 | 36 |
| Tensor Cores | 144 | 144 |
| Ray-tracing Cores | 36 | 36 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 123 GPixel/s | 123 GPixel/s |
| Texture Fill Rate | 370 GTexel/s | 370 GTexel/s |
| Interface | PCIe 5.0 x8 | PCIe 5.0 x8 |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 181 mm² | 181 mm² |
| Transistor Count | 21.9 billion | 21.9 billion |
| Transistor Density | 120.99 MTr/mm² | 120.99 MTr/mm² |
| Max. Temperature | 87°C | 87°C |
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 1750 MHz | 1750 MHz |
| Effective Memory Speed | 28000 Mbps | 28000 Mbps |
| ECC | No | No |
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |