| Forza Horizon 5 | 151958561 | 112685940 |
| The Witcher 3 | 17414110455 | 124987039 |
| Counter-Strike 2 | 24819313379 | 1771339446 |
| Far Cry 6 | 1281219357 | 91816633 |
| Hogwarts Legacy | 99796030 | 66563718 |
| CoD: Modern Warfare III | 1221128255 | 81715231 |
| Ghost of Tsushima | 89765632 | 62493420 |
| Cyberpunk 2077 | 104956129 | 68633816 |
| Shadow of the Tomb Raider | 16515311060 | 106956738 |
| 1080p High | 142 | 99 |
| 1080p Ultra | 118 | 79 |
| 1440p Ultra | 87 | 57 |
| 4K Ultra | 51 | 31 |
| Margin of Error | Low | Medium |
| Time Spy | 13568 | 9630 |
| Solar Bay | 59379 | 42720 |
| Port Royal | 8605 | 5810 |
| Fire Strike | 35980 | 25913 |
| Wild Life Extreme | 24148 | 17863 |
| Night Raid | 123983 | 102695 |
| Background Blur | 213.4 img/sec | 154.5 img/sec |
| Face Detection | 130.4 img/sec | 94.6 img/sec |
| Horizon Detection | 4.89 Gpixels/sec | 3.36 Gpixels/sec |
| Edge Detection | 6.23 Gpixels/sec | 4.21 Gpixels/sec |
| Gaussian Blur | 7.41 Gpixels/sec | 4.26 Gpixels/sec |
| Feature Matching | 1.46 Gpixels/sec | 1.07 Gpixels/sec |
| Stereo Matching | 661.9 Gpixels/sec | 414.3 Gpixels/sec |
| Particle Physics | 19395.6 FPS | 13519.1 FPS |
| API | OpenGL | OpenGL |
| G2D Mark | 908 | 858 |
| DirectX 11 | 190 FPS | 133 FPS |
| DirectX 12 | 92 FPS | 70 FPS |
| GPU Compute | 7486 Ops/s | 5630 Ops/s |
| Aztec Ruins Normal Tier | 821.7 FPS | 609.2 FPS |
| Car Chase | 720.1 FPS | 366.8 FPS |
| Manhattan 3.1.1 (1440p) | 583.8 FPS | 294.7 FPS |
| T-Rex | 2991.6 FPS | 1411.1 FPS |
| Tessellation | 4332.7 FPS | 1978.5 FPS |
| ALU 2 | 3810.6 FPS | 1734.6 FPS |
| Driver Overhead 2 | 241.1 FPS | 92.1 FPS |
| OS | Windows | Windows |
| Image Classification (SP) | 8984 | 6724 |
| Image Segmentation (HP) | 26270 | 20455 |
| Image Super Resolution (Q) | 24606 | 17332 |
| Face Detection (HP) | 48283 | 37078 |
| Pose Estimation (Q) | 98180 | 68680 |
| Text Classification (SP) | 3260 | 2764 |
| Machine Translation (HP) | 5770 | 5076 |
| Object Detection (SP) | 11172 | 8520 |
| Depth Estimation (Q) | 43305 | 32304 |
| Style Transfer (SP) | 165555 | 110367 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | June 24, 2025 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB206-300 | GB207 |
| Base Clock | 890-1410 MHz (configurable) | 1020-1500 MHz (configurable) |
| Boost Clock | 1410-2520 MHz (configurable) | 1500-2662 MHz (configurable) |
| Shading Units | 4608 | 2560 |
| Texture Mapping Units (TMUs) | 144 | 80 |
| Render Output Units (ROPs) | 48 | 32 |
| Compute Units (Pipelines) | 36 | 20 |
| Tensor Cores | 144 | 80 |
| Ray-tracing Cores | 36 | 20 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 68-121 GPixel/s | 48-85 GPixel/s |
| Texture Fill Rate | 203-363 GTexel/s | 120-213 GTexel/s |
| Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 5 nm |
| Die Size | 181 mm² | 149 mm² |
| Transistor Count | 21.9 billion | 16.9 billion |
| Transistor Density | 120.99 MTr/mm² | 113.42 MTr/mm² |
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 8 GB | 8 GB |
| Memory Clock | 1750 MHz | 1750 MHz |
| Effective Memory Speed | 24000 Mbps | 24000 Mbps |
| ECC | No | No |
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
| TGP / Version | - | - |