| Forza Horizon 5 | 17011310077 | 151958561 |
| The Witcher 3 | 19316211460 | 17414110455 |
| Counter-Strike 2 | 27020614983 | 24819313379 |
| Far Cry 6 | 14213311270 | 1281219357 |
| Hogwarts Legacy | 114947440 | 99796030 |
| CoD: Modern Warfare III | 15014010769 | 1221128255 |
| Ghost of Tsushima | 107867244 | 89765632 |
| Cyberpunk 2077 | 1271167836 | 104956129 |
| Shadow of the Tomb Raider | 20318914280 | 16515311060 |
| 1080p High | 164 | 142 |
| 1080p Ultra | 138 | 118 |
| 1440p Ultra | 105 | 87 |
| 4K Ultra | 62 | 51 |
| Margin of Error | Low | Low |
| Time Spy | 17374 | 13568 |
| Solar Bay | 77925 | 59379 |
| Port Royal | 11275 | 8605 |
| Fire Strike | 40950 | 35980 |
| Wild Life Extreme | 33368 | 24148 |
| Night Raid | 153716 | 123983 |
| Background Blur | 248 img/sec | 213.4 img/sec |
| Face Detection | 147.7 img/sec | 130.4 img/sec |
| Horizon Detection | 6.54 Gpixels/sec | 4.89 Gpixels/sec |
| Edge Detection | 8.24 Gpixels/sec | 6.23 Gpixels/sec |
| Gaussian Blur | 9.55 Gpixels/sec | 7.41 Gpixels/sec |
| Feature Matching | 1.64 Gpixels/sec | 1.46 Gpixels/sec |
| Stereo Matching | 876 Gpixels/sec | 661.9 Gpixels/sec |
| Particle Physics | 24026.1 FPS | 19395.6 FPS |
| API | - | OpenGL |
| G2D Mark | 976 | 908 |
| DirectX 11 | 238 FPS | 190 FPS |
| DirectX 12 | 101 FPS | 92 FPS |
| GPU Compute | 9065 Ops/s | 7486 Ops/s |
| Aztec Ruins Normal Tier | - | 821.7 FPS |
| Car Chase | - | 720.1 FPS |
| Manhattan 3.1.1 (1440p) | - | 583.8 FPS |
| T-Rex | - | 2991.6 FPS |
| Tessellation | - | 4332.7 FPS |
| ALU 2 | - | 3810.6 FPS |
| Driver Overhead 2 | - | 241.1 FPS |
| OS | - | Windows |
| Image Classification (SP) | 10408 | 8984 |
| Image Segmentation (HP) | 29018 | 26270 |
| Image Super Resolution (Q) | 26983 | 24606 |
| Face Detection (HP) | 54398 | 48283 |
| Pose Estimation (Q) | 107270 | 98180 |
| Text Classification (SP) | 3658 | 3260 |
| Machine Translation (HP) | 6237 | 5770 |
| Object Detection (SP) | 13717 | 11172 |
| Depth Estimation (Q) | 49509 | 43305 |
| Style Transfer (SP) | 199816 | 165555 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | January 7, 2025 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB205-200 | GB206-300 |
| Base Clock | 847-1762 MHz (configurable) | 890-1410 MHz (configurable) |
| Boost Clock | 1447-2280 MHz (configurable) | 1410-2520 MHz (configurable) |
| Shading Units | 5888 | 4608 |
| Texture Mapping Units (TMUs) | 184 | 144 |
| Render Output Units (ROPs) | 64 | 48 |
| Compute Units (Pipelines) | 46 | 36 |
| Tensor Cores | 184 | 144 |
| Ray-tracing Cores | 46 | 36 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 48MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 93-146 GPixel/s | 68-121 GPixel/s |
| Texture Fill Rate | 266-420 GTexel/s | 203-363 GTexel/s |
| Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 4 nm |
| Die Size | 263 mm² | 181 mm² |
| Transistor Count | 31.1 billion | 21.9 billion |
| Transistor Density | 118.25 MTr/mm² | 120.99 MTr/mm² |
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 12 GB | 8 GB |
| Memory Clock | 1750 MHz | 1750 MHz |
| Effective Memory Speed | 28000 Mbps | 24000 Mbps |
| ECC | No | No |
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |