| Forza Horizon 5 | 53312211 | 17411410477 |
| The Witcher 3 | 43332513 | 19415911761 |
| Counter-Strike 2 | 46332211 | 26820514884 |
| Far Cry 6 | 39322510 | 14913411669 |
| Hogwarts Legacy | 191311 - | 120997742 |
| CoD: Modern Warfare III | 30272212 | 15114710970 |
| Ghost of Tsushima | 211613 - | 107927544 |
| Cyberpunk 2077 | 252011 - | 1321177838 |
| Shadow of the Tomb Raider | 39342312 | 21219715283 |
| 1080p High | 35 | 167 |
| 1080p Ultra | 27 | 140 |
| 1440p Ultra | 19 | 108 |
| 4K Ultra | 10 | 63 |
| Margin of Error | Low | Low |
| Time Spy | 3790 | 17663 |
| Solar Bay | 14697 | 85879 |
| Port Royal | 1988 | 11597 |
| Fire Strike | 8677 | 42456 |
| Wild Life Extreme | 6653 | 37890 |
| Night Raid | 38442 | 132802 |
| Background Blur | 90 img/sec | 217.3 img/sec |
| Face Detection | 39.5 img/sec | 141.9 img/sec |
| Horizon Detection | 1.21 Gpixels/sec | 8.19 Gpixels/sec |
| Edge Detection | 1.52 Gpixels/sec | 11 Gpixels/sec |
| Gaussian Blur | 2.41 Gpixels/sec | 8.43 Gpixels/sec |
| Feature Matching | 0.51 Gpixels/sec | 1.29 Gpixels/sec |
| Stereo Matching | 161.8 Gpixels/sec | 780.7 Gpixels/sec |
| Particle Physics | 9155.9 FPS | 22538.5 FPS |
| API | OpenGL | OpenGL |
| G2D Mark | 839 | 1061 |
| DirectX 11 | 48 FPS | 207 FPS |
| DirectX 12 | 29 FPS | 100 FPS |
| GPU Compute | 3205 Ops/s | 14286 Ops/s |
| Aztec Ruins Normal Tier | 268.9 FPS | 950.5 FPS |
| Car Chase | 178.6 FPS | 809.5 FPS |
| Manhattan 3.1.1 (1440p) | 170.5 FPS | 705.4 FPS |
| T-Rex | 927.1 FPS | 3525.4 FPS |
| Tessellation | 1452.9 FPS | 6034.6 FPS |
| ALU 2 | 1138.1 FPS | 6005.6 FPS |
| Driver Overhead 2 | 160.3 FPS | 283.8 FPS |
| OS | Windows | Windows |
| Image Classification (SP) | 5224 | 9439 |
| Image Segmentation (HP) | 10501 | 25471 |
| Image Super Resolution (Q) | 6436 | 19892 |
| Face Detection (HP) | 15277 | 46956 |
| Pose Estimation (Q) | 19008 | 104704 |
| Text Classification (SP) | 1566 | 2712 |
| Machine Translation (HP) | 2969 | 4828 |
| Object Detection (SP) | 6172 | 12153 |
| Depth Estimation (Q) | 14526 | 36822 |
| Style Transfer (SP) | 62049 | 246005 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Intel | Nvidia |
| Build | Integrated | Discrete |
| Released | January 6, 2025 | September 1, 2020 |
| Case | Laptop | Desktop |
| Purpose | Generic | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Xe+ | Ampere |
| GPU Codename | Arrow Lake iGPU | GA102 |
| Rival Equivalent | Radeon 860M | Radeon RX 6800 XT |
| Base Clock | 300 MHz | 1440 MHz |
| Boost Clock | 2250-2350 MHz (configurable) | 1710 MHz |
| Shading Units | 1024 | 8704 |
| Texture Mapping Units (TMUs) | 64 | 272 |
| Render Output Units (ROPs) | 32 | 96 |
| Compute Units (Pipelines) | 8 | 68 |
| Tensor Cores | 128 | 272 |
| Ray-tracing Cores | 8 | 68 |
| L2 Cache | 4MB shared | 5MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 72-75 GPixel/s | 164 GPixel/s |
| Texture Fill Rate | 144-150 GTexel/s | 465 GTexel/s |
| Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 5 nm | 8 nm |
| Max. Temperature | 110°C | - |
| Memory Type | System Shared | GDDR6X |
| ECC | - | No |
| DirectX | 12.2 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | No | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
| Launch price (MSRP) | - | $699 |
| L1 Cache | - | 128KB per cluster |
| Die Size | - | 628 mm² |
| Transistor Count | - | 28 billion |
| Transistor Density | - | 44.59 MTr/mm² |
| Memory Size | - | 10 GB |
| Memory Clock | - | 1188 MHz |
| Effective Memory Speed | - | 19000 Mbps |