| Forza Horizon 5 | - | 19713212497 |
| The Witcher 3 | - | 21317713370 |
| Counter-Strike 2 | - | 28121815682 |
| Far Cry 6 | - | 15714612780 |
| Hogwarts Legacy | - | 1351138949 |
| CoD: Modern Warfare III | - | 17917113488 |
| Ghost of Tsushima | - | 1231018855 |
| Cyberpunk 2077 | - | 1551379444 |
| Shadow of the Tomb Raider | - | 25423717897 |
| 1080p High | - | 188 |
| 1080p Ultra | - | 159 |
| 1440p Ultra | - | 125 |
| 4K Ultra | - | 74 |
| Margin of Error | High | Low |
| Time Spy | 3715 | 21955 |
| Solar Bay | - | 96547 |
| Port Royal | - | 14086 |
| Fire Strike | - | 46539 |
| Wild Life Extreme | - | 41198 |
| Night Raid | - | 173220 |
| Background Blur | 73.6 img/sec | 194.4 img/sec |
| Face Detection | 39 img/sec | 165.6 img/sec |
| Horizon Detection | 0.79 Gpixels/sec | 8.61 Gpixels/sec |
| Edge Detection | 1.11 Gpixels/sec | 12.2 Gpixels/sec |
| Gaussian Blur | 1.6 Gpixels/sec | 11.5 Gpixels/sec |
| Feature Matching | 0.38 Gpixels/sec | 1.7 Gpixels/sec |
| Stereo Matching | 107.1 Gpixels/sec | 1060 Gpixels/sec |
| Particle Physics | 4521.5 FPS | 27590.4 FPS |
| API | - | OpenGL |
| G2D Mark | 663 | 1088 |
| DirectX 11 | 39 FPS | 255 FPS |
| DirectX 12 | 27 FPS | 112 FPS |
| GPU Compute | 3078 Ops/s | 10999 Ops/s |
| Aztec Ruins Normal Tier | - | 1124.2 FPS |
| Car Chase | - | 1056.4 FPS |
| Manhattan 3.1.1 (1440p) | - | 902.7 FPS |
| T-Rex | - | 4358.2 FPS |
| Tessellation | - | 7014.3 FPS |
| ALU 2 | - | 6125.9 FPS |
| Driver Overhead 2 | - | 187 FPS |
| OS | - | Windows |
| Image Classification (SP) | - | 10192 |
| Image Segmentation (HP) | - | 23343 |
| Image Super Resolution (Q) | - | 31132 |
| Face Detection (HP) | - | 46322 |
| Pose Estimation (Q) | - | 134037 |
| Text Classification (SP) | - | 3319 |
| Machine Translation (HP) | - | 4696 |
| Object Detection (SP) | - | 13038 |
| Depth Estimation (Q) | - | 52089 |
| Style Transfer (SP) | - | 248270 |
| Framework | - | ONNX |
| Backend | - | DirectML |
| Vendor | Intel | Nvidia |
| Build | Integrated | Discrete |
| Released | September 4, 2024 | January 7, 2025 |
| Case | Laptop | Laptop |
| Purpose | Generic | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Xe2 | Blackwell 2.0 |
| GPU Codename | Lunar Lake iGPU | GB203-400 |
| Rival Equivalent | - | - |
| Base Clock | 600 MHz | 975 MHz |
| Boost Clock | 1950-2050 MHz (configurable) | 1500-2410 MHz (configurable) |
| Shading Units | 1024 | 7680 |
| Texture Mapping Units (TMUs) | - | 240 |
| Render Output Units (ROPs) | - | 96 |
| Compute Units (Pipelines) | - | 60 |
| Tensor Cores | No | 240 |
| Ray-tracing Cores | 8 | 60 |
| L1 Cache | - | 128KB per cluster |
| L2 Cache | - | 64MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | - | 144-231 GPixel/s |
| Texture Fill Rate | - | 360-578 GTexel/s |
| Interface | Ring Bus | PCIe 5.0 x16 |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 3 nm | 4 nm |
| Die Size | - | 378 mm² |
| Transistor Count | - | 45.6 billion |
| Transistor Density | - | 120.63 MTr/mm² |
| Max. Temperature | 100°C | - |
| Memory Type | System Shared | GDDR7 |
| ECC | No | No |
| DirectX | 12.2 | 12 |
| Vulkan | - | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | No | 10.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
| Memory Size | - | 16 GB |
| Memory Clock | - | 1750 MHz |
| Effective Memory Speed | - | 28000 Mbps |