Key Differences

Advantages of Intel Arc 140V
Advantages of GeForce RTX 5080 Laptop

Specifications

Performance

TGP 30 W 80-175 W (configurable)

Storage Details

Bus - 256-bit

Ports

DisplayPort 2.1 2.1b

Other

Forza Horizon 5 - 19713212497
The Witcher 3 - 21317713370
Counter-Strike 2 - 28121815682
Far Cry 6 - 15714612780
Hogwarts Legacy - 1351138949
CoD: Modern Warfare III - 17917113488
Ghost of Tsushima - 1231018855
Cyberpunk 2077 - 1551379444
Shadow of the Tomb Raider - 25423717897
1080p High - 188
1080p Ultra - 159
1440p Ultra - 125
4K Ultra - 74
Margin of Error High Low
Time Spy 3715 21955
Solar Bay - 96547
Port Royal - 14086
Fire Strike - 46539
Wild Life Extreme - 41198
Night Raid - 173220
Background Blur 73.6 img/sec 194.4 img/sec
Face Detection 39 img/sec 165.6 img/sec
Horizon Detection 0.79 Gpixels/sec 8.61 Gpixels/sec
Edge Detection 1.11 Gpixels/sec 12.2 Gpixels/sec
Gaussian Blur 1.6 Gpixels/sec 11.5 Gpixels/sec
Feature Matching 0.38 Gpixels/sec 1.7 Gpixels/sec
Stereo Matching 107.1 Gpixels/sec 1060 Gpixels/sec
Particle Physics 4521.5 FPS 27590.4 FPS
API - OpenGL
G2D Mark 663 1088
DirectX 11 39 FPS 255 FPS
DirectX 12 27 FPS 112 FPS
GPU Compute 3078 Ops/s 10999 Ops/s
Aztec Ruins Normal Tier - 1124.2 FPS
Car Chase - 1056.4 FPS
Manhattan 3.1.1 (1440p) - 902.7 FPS
T-Rex - 4358.2 FPS
Tessellation - 7014.3 FPS
ALU 2 - 6125.9 FPS
Driver Overhead 2 - 187 FPS
OS - Windows
Image Classification (SP) - 10192
Image Segmentation (HP) - 23343
Image Super Resolution (Q) - 31132
Face Detection (HP) - 46322
Pose Estimation (Q) - 134037
Text Classification (SP) - 3319
Machine Translation (HP) - 4696
Object Detection (SP) - 13038
Depth Estimation (Q) - 52089
Style Transfer (SP) - 248270
Framework - ONNX
Backend - DirectML
Vendor Intel Nvidia
Build Integrated Discrete
Released September 4, 2024 January 7, 2025
Case Laptop Laptop
Purpose Generic Gaming
Segment Mid-range High-end
Architecture Xe2 Blackwell 2.0
GPU Codename Lunar Lake iGPU GB203-400
Rival Equivalent - -
Base Clock 600 MHz 975 MHz
Boost Clock 1950-2050 MHz (configurable) 1500-2410 MHz (configurable)
Shading Units 1024 7680
Texture Mapping Units (TMUs) - 240
Render Output Units (ROPs) - 96
Compute Units (Pipelines) - 60
Tensor Cores No 240
Ray-tracing Cores 8 60
L1 Cache - 128KB per cluster
L2 Cache - 64MB shared
Instructions Per Cycle 2 IPC 2 IPC
Pixel Fill Rate - 144-231 GPixel/s
Texture Fill Rate - 360-578 GTexel/s
Interface Ring Bus PCIe 5.0 x16
Manufacturing Intel TSMC
Fabrication Process 3 nm 4 nm
Die Size - 378 mm²
Transistor Count - 45.6 billion
Transistor Density - 120.63 MTr/mm²
Max. Temperature 100°C -
Memory Type System Shared GDDR7
ECC No No
DirectX 12.2 12
Vulkan - 1.4
OpenGL 4.6 4.6
OpenCL 3.0 3.0
CUDA No 10.1
Ray Tracing Yes Yes
DLSS No DLSS 4
Memory Size - 16 GB
Memory Clock - 1750 MHz
Effective Memory Speed - 28000 Mbps