| Forza Horizon 5 | 52262211 | 119786544 |
| The Witcher 3 | 262613 - | 1401118343 |
| Counter-Strike 2 | 4431219 | 20415011055 |
| Far Cry 6 | 39292110 | 104937543 |
| Hogwarts Legacy | 221511 - | 77634724 |
| CoD: Modern Warfare III | 34291912 | 92866137 |
| Ghost of Tsushima | 211510 - | 70594123 |
| Cyberpunk 2077 | 192010 - | 82704320 |
| Shadow of the Tomb Raider | 3631209 | 1261128043 |
| 1080p High | 33 | 113 |
| 1080p Ultra | 25 | 91 |
| 1440p Ultra | 16 | 67 |
| 4K Ultra | - | 37 |
| Margin of Error | Low | Medium |
| Time Spy | 2786 | 10301 |
| Solar Bay | 11359 | 46811 |
| Port Royal | 1585 | 6136 |
| Fire Strike | 7835 | 28785 |
| Wild Life Extreme | 5269 | 18987 |
| Night Raid | 33674 | 118773 |
| Background Blur | 86.4 img/sec | 129.6 img/sec |
| Face Detection | 35.8 img/sec | 94.6 img/sec |
| Horizon Detection | 1.03 Gpixels/sec | 3.45 Gpixels/sec |
| Edge Detection | 1.36 Gpixels/sec | 4.41 Gpixels/sec |
| Gaussian Blur | 1.41 Gpixels/sec | 4.43 Gpixels/sec |
| Feature Matching | 0.41 Gpixels/sec | 1.16 Gpixels/sec |
| Stereo Matching | 132.4 Gpixels/sec | 434.1 Gpixels/sec |
| Particle Physics | 4470.7 FPS | 13990.8 FPS |
| API | OpenGL | - |
| G2D Mark | 890 | 1051 |
| DirectX 11 | 66 FPS | 151 FPS |
| DirectX 12 | 30 FPS | 70 FPS |
| GPU Compute | 3658 Ops/s | 8227 Ops/s |
| Aztec Ruins Normal Tier | 183.4 FPS | - |
| Car Chase | 205.6 FPS | - |
| Manhattan 3.1.1 (1440p) | 161.6 FPS | - |
| T-Rex | 713.2 FPS | - |
| Tessellation | 1373.8 FPS | - |
| ALU 2 | 875 FPS | - |
| Driver Overhead 2 | 268.9 FPS | - |
| OS | Windows | - |
| Image Classification (SP) | 3860 | 7103 |
| Image Segmentation (HP) | 5435 | 22390 |
| Image Super Resolution (Q) | 10580 | 17642 |
| Face Detection (HP) | 12855 | 40054 |
| Pose Estimation (Q) | 34716 | 66253 |
| Text Classification (SP) | 2578 | 3436 |
| Machine Translation (HP) | 3897 | 5705 |
| Object Detection (SP) | 3078 | 8910 |
| Depth Estimation (Q) | 14989 | 31732 |
| Style Transfer (SP) | 78608 | 107993 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Amd | Nvidia |
| Build | Integrated | Discrete |
| Released | January 4, 2023 | June 24, 2025 |
| Case | Laptop | Desktop |
| Purpose | Generic | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.0 | Blackwell 2.0 |
| GPU Codename | Phoenix | GB207-300 |
| Rival Equivalent | Intel Arc iGPU (8-Cores) | - |
| Base Clock | 800 MHz | 2317 MHz |
| Boost Clock | 2700-2800 MHz (configurable) | 2572 MHz |
| Shading Units | 768 | 2560 |
| Texture Mapping Units (TMUs) | 48 | 80 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | 12 | 20 |
| Ray-tracing Cores | 12 | 20 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 2MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 86-90 GPixel/s | 82 GPixel/s |
| Texture Fill Rate | 130-134 GTexel/s | 206 GTexel/s |
| Interface | PCIe 4.0 x8 | PCIe 5.0 x8 |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 5 nm |
| Die Size | 178 mm² | 149 mm² |
| Transistor Count | 25.4 billion | 16.9 billion |
| Transistor Density | 142.7 MTr/mm² | 113.42 MTr/mm² |
| Max. Temperature | - | 87°C |
| Memory Type | System Shared | GDDR6 |
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | - | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
| Launch price (MSRP) | - | $249 |
| Tensor Cores | - | 80 |
| Memory Size | - | 8 GB |
| Memory Clock | - | 1750 MHz |
| Effective Memory Speed | - | 20000 Mbps |
| ECC | - | No |