| Forza Horizon 5 | 301412 - | 76453419 |
| The Witcher 3 | 1012 - - | 65513419 |
| Counter-Strike 2 | 252013 - | 112785624 |
| Far Cry 6 | 241910 - | 61534018 |
| Hogwarts Legacy | 12 - - - | 38302312 |
| CoD: Modern Warfare III | 2218139 | 46392616 |
| Ghost of Tsushima | 139 - - | 33252210 |
| Cyberpunk 2077 | 1110 - - | 3932219 |
| Shadow of the Tomb Raider | 181410 - | 67573718 |
| 1080p High | 18 | 60 |
| 1080p Ultra | 14 | 46 |
| 1440p Ultra | 9 | 33 |
| 4K Ultra | - | 16 |
| Margin of Error | High | Low |
| Time Spy | 1673 | 4881 |
| Solar Bay | 7110 | 21604 |
| Port Royal | 611 | 552 |
| Fire Strike | 5293 | 12555 |
| Wild Life Extreme | - | 9431 |
| Night Raid | 22773 | 53542 |
| Background Blur | 31.8 img/sec | 88.6 img/sec |
| Face Detection | 16.8 img/sec | 57.3 img/sec |
| Horizon Detection | 0.46 Gpixels/sec | 2.53 Gpixels/sec |
| Edge Detection | 0.58 Gpixels/sec | 3.33 Gpixels/sec |
| Gaussian Blur | 0.42 Gpixels/sec | 2.55 Gpixels/sec |
| Feature Matching | 0.18 Gpixels/sec | 0.76 Gpixels/sec |
| Stereo Matching | 52.5 Gpixels/sec | 256.5 Gpixels/sec |
| Particle Physics | 2048.6 FPS | 7465.5 FPS |
| API | OpenGL | OpenGL |
| G2D Mark | - | 489 |
| DirectX 11 | - | 71 FPS |
| DirectX 12 | - | 46 FPS |
| GPU Compute | - | 3858 Ops/s |
| Aztec Ruins Normal Tier | 139.4 FPS | 360.1 FPS |
| Car Chase | 124 FPS | 318.7 FPS |
| Manhattan 3.1.1 (1440p) | 98.1 FPS | 261.5 FPS |
| T-Rex | 441.1 FPS | 1272.8 FPS |
| Tessellation | 605.3 FPS | 1731.1 FPS |
| ALU 2 | 635.4 FPS | 1575.9 FPS |
| Driver Overhead 2 | 286.6 FPS | 257.6 FPS |
| OS | Windows | Windows |
| Image Classification (SP) | 1988 | 4349 |
| Image Segmentation (HP) | 2184 | 11416 |
| Image Super Resolution (Q) | 4788 | 8973 |
| Face Detection (HP) | 6857 | 18927 |
| Pose Estimation (Q) | 17396 | 34631 |
| Text Classification (SP) | 1628 | 2269 |
| Machine Translation (HP) | 2053 | 3539 |
| Object Detection (SP) | 1825 | 5046 |
| Depth Estimation (Q) | 8471 | 15772 |
| Style Transfer (SP) | 31032 | 75260 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
| Vendor | Amd | Nvidia |
| Build | Integrated | Discrete |
| Released | January 7, 2025 | January 1, 2021 |
| Case | Laptop | Laptop |
| Purpose | Generic | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | RDNA 3.5 | Ampere |
| GPU Codename | Krackan Point | GA107 |
| Rival Equivalent | Intel Arc 130T | - |
| Base Clock | - | 712-1530 MHz (configurable) |
| Boost Clock | 2900 MHz | 1057-1740 MHz (configurable) |
| Shading Units | 256 | 2048 |
| Texture Mapping Units (TMUs) | 16 | 64 |
| Render Output Units (ROPs) | 8 | 40 |
| Compute Units (Pipelines) | 4 | 16 |
| Ray-tracing Cores | 4 | 16 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 2MB shared | 2MB shared |
| Instructions Per Cycle | 4 IPC | 2 IPC |
| Pixel Fill Rate | 23 GPixel/s | 42-70 GPixel/s |
| Texture Fill Rate | 46 GTexel/s | 68-111 GTexel/s |
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 4 nm | 8 nm |
| Die Size | - | 200 mm² |
| Transistor Count | - | 8.7 billion |
| Transistor Density | - | 43.5 MTr/mm² |
| Max. Temperature | 100°C | - |
| Memory Type | System Shared | GDDR6 |
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | No | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
| TGP / Version | - | 95W80W70W60W55W50W45W40W35W |
| Tensor Cores | - | 64 |
| Memory Size | - | 4 GB |
| Memory Clock | - | 1500 MHz |
| Effective Memory Speed | - | 12000 Mbps |
| ECC | - | No |