| Forza Horizon 5 | 41242011 | - |
| The Witcher 3 | 191811 - | - |
| Counter-Strike 2 | 3926199 | - |
| Far Cry 6 | 3126169 | - |
| Hogwarts Legacy | 161210 - | - |
| CoD: Modern Warfare III | 28271712 | - |
| Ghost of Tsushima | 16129 - | - |
| Cyberpunk 2077 | 1913 - - | - |
| Shadow of the Tomb Raider | 292215 - | - |
| 1080p High | 26 | - |
| 1080p Ultra | 20 | - |
| 1440p Ultra | 14 | - |
| 4K Ultra | - | - |
| Margin of Error | Medium | High |
| Time Spy | 2643 | 3715 |
| Solar Bay | 10509 | - |
| Port Royal | 1035 | - |
| Fire Strike | 6431 | - |
| Wild Life Extreme | 3933 | - |
| Night Raid | 29795 | - |
| Background Blur | 57.2 img/sec | 73.6 img/sec |
| Face Detection | 30.5 img/sec | 39 img/sec |
| Horizon Detection | 0.83 Gpixels/sec | 0.79 Gpixels/sec |
| Edge Detection | 1.16 Gpixels/sec | 1.11 Gpixels/sec |
| Gaussian Blur | 0.93 Gpixels/sec | 1.6 Gpixels/sec |
| Feature Matching | 0.35 Gpixels/sec | 0.38 Gpixels/sec |
| Stereo Matching | 97.8 Gpixels/sec | 107.1 Gpixels/sec |
| Particle Physics | 3933.5 FPS | 4521.5 FPS |
| API | OpenGL | - |
| G2D Mark | 911 | 663 |
| DirectX 11 | 37 FPS | 39 FPS |
| DirectX 12 | 24 FPS | 27 FPS |
| GPU Compute | 2395 Ops/s | 3078 Ops/s |
| Aztec Ruins Normal Tier | 158.7 FPS | - |
| Car Chase | 175.9 FPS | - |
| Manhattan 3.1.1 (1440p) | 140.7 FPS | - |
| T-Rex | 513.7 FPS | - |
| Tessellation | 1069.4 FPS | - |
| ALU 2 | 901.9 FPS | - |
| Driver Overhead 2 | 267.4 FPS | - |
| OS | Windows | - |
| Image Classification (SP) | 2022 | - |
| Image Segmentation (HP) | 3987 | - |
| Image Super Resolution (Q) | 6657 | - |
| Face Detection (HP) | 10337 | - |
| Pose Estimation (Q) | 28437 | - |
| Text Classification (SP) | 2326 | - |
| Machine Translation (HP) | 4011 | - |
| Object Detection (SP) | 1995 | - |
| Depth Estimation (Q) | 12031 | - |
| Style Transfer (SP) | 56710 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | January 7, 2025 | September 4, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | Xe2 |
| GPU Codename | Krackan Point | Lunar Lake iGPU |
| Rival Equivalent | Intel Arc 140T | - |
| Base Clock | 400 MHz | 600 MHz |
| Boost Clock | 3000 MHz | 1950-2050 MHz (configurable) |
| Shading Units | 512 | 1024 |
| Texture Mapping Units (TMUs) | 32 | - |
| Render Output Units (ROPs) | 8 | - |
| Compute Units (Pipelines) | 8 | - |
| Tensor Cores | - | No |
| Ray-tracing Cores | 8 | 8 |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
| Pixel Fill Rate | 24 GPixel/s | - |
| Texture Fill Rate | 96 GTexel/s | - |
| Interface | PCIe 4.0 x16 | Ring Bus |
| Manufacturing | TSMC | Intel |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 233 mm² | - |
| Transistor Count | 34 billion | - |
| Transistor Density | 145.92 MTr/mm² | - |
| Max. Temperature | 100°C | 100°C |
| Memory Type | System Shared | System Shared |
| ECC | - | No |
| DirectX | 12 | 12.2 |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |